Welcome to the D6scend Devlog

Introducing the D6scend devlog — where I'll share progress updates, design decisions, and behind-the-scenes looks at building the game.

Welcome to the first official D6scend devlog post. This is where I’ll be sharing regular updates on the game’s development — what’s been built, what I’m working on, and where the project is headed.

What is D6scend?

D6scend is a 3D puzzle game where you roll a cube through multi-level mazes. Every roll changes the orientation of the cube, and reaching the goal requires the correct face to be up when you arrive. Simple to learn, genuinely difficult to master.

Where things stand

The core mechanics are solid. The rolling physics feel satisfying, the maze editor is fully functional, and I have a growing collection of handcrafted levels. The next phase is content — more mazes, more collections, a proper difficulty curve.

What’s coming next

  • More level content across multiple difficulty tiers
  • STEM educational mode with classroom-friendly features
  • Steam store page
  • Trailer video

Stay tuned — I’ll be posting updates here as things progress.

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